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Designing a New Game Is Slow, Messy, and Full of Unexpected Twists, and That's Totally Fine

I've been picking away at a new board game for a few years now. I made some progress early on but got stalled with other priorities. I'm now going to push to get the game done. I think it might be a fun experiment to share my design progress here in my newsletter.
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Designing a New Game Is Slow, Messy, and Full of Unexpected Twists, and That's Totally Fine