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Finite State Machine #1 (What)

The author announces a delay in their VS Code extensions series due to participation in a Code For Cause jam. Future series will be completed on their blog before YouTube. The series focuses on state machines in game development. State machines manage controlled or random behavior in computer science. The series will cover implementation in Godot, LÖVE 2D, Mini Micro, and Pygame engines. A state machine's core components are states, transitions, and state factors. A traffic light example illustrates these components: red, yellow, and green states, timed transitions, and time as the state factor. Finite State Machines (FSMs) are the focus. The next part of the series will cover state machines in game boss design.
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