Codrops Follow From Rays to Meshes: Building Vercel’s Prism with vgpu A look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering. https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/ tympanus.net