sync.Pool is a thread-safe object pool that allows you to reuse temporary objects, reducing memory usage and garbage collection overhead.
It maintains multiple local pools associated with processor contexts, optimizing object retrieval for goroutines running on those processors.
When an object is requested from the pool, it first checks the local pool for that processor. If found, the object is reused; otherwise, a new object is created and added to the local pool.
When an object is returned to the pool, it is not guaranteed to be reused immediately and may be removed at any time.
The New() function can be used to create new objects when the pool is empty. If not provided, the pool returns nil when empty.
To get an object from the pool, use pool.Get(). To return an object to the pool, use pool.Put().
Type assertions can be avoided when retrieving objects by using a dedicated function or creating a generic version of sync.Pool.
Storing pointers to objects in the pool prevents unnecessary heap allocations and improves escape analysis.
PMG scheduling ensures that each processor can only run one goroutine at a time, optimizing pool access for goroutines running on that processor.
sync.Pool is widely used in the Go standard library, such as in encoding/json and net/http, to optimize I/O operations and reuse temporary objects.
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