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Samsung's Galaxy XR doesn't give me much hope for Android XR

The Samsung Galaxy XR is the first Android XR device on the market, offering a similar experience to the Apple Vision Pro at nearly half the price, but still costing a hefty $1,800. This price point is unlikely to attract mainstream consumers, and the limited content available on Android XR makes the device feel like a well-polished developer kit. The only logical reason to buy a Galaxy XR would be to test out apps for Android XR, as it is not the best option for those looking to experience VR or AR. For a more affordable and better experience, consumers may want to consider a gaming laptop and the Meta Quest 3. The Galaxy XR lacks vision, with Samsung copying many aspects of the Vision Pro, including its design and hand gesture interaction. Google and Samsung are primarily focused on putting Android on a headset, rather than creating a new platform for spatial computing. There is a lack of custom-built XR apps, aside from Google's offerings, and the ability to view 360-degree videos is not a notable feature. Google is treating Android XR as a way to promote its Gemini AI, but this does not elevate the content or experience of the device. The company's history in VR and interactive content does not inspire confidence in Android XR, given its past failures with Google Cardboard and Stadia. Overall, Samsung and Google seem to be following in the footsteps of Apple and Meta, rather than breaking new ground in the world of XR.
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