Seth Michael Larson: Gaming’s ... Note

Seth Michael Larson: Gaming’s all-digital future doesn’t include “Sonic the Hedgehog 3” and “Pikmin 2”

Sony has announced that all games released from 2028 onwards will be digital-only. This shift is expected to extend to Xbox, while Nintendo may continue offering physical releases for its first-party titles. An all-digital gaming future will subject platforms to the same constraints as streaming services like Netflix. Recent re-releases of Sonic the Hedgehog 3 and Pikmin 2 illustrate potential issues. Digital games function as licenses, requiring ongoing relationships between players and media owners. These relationships are affected by the media owner's licensing agreements for any included content. When a license expires or faces issues, developers must rectify it within the game. Games featuring music, like Rock Band, already demonstrate this with expiring licensing terms. Sonic the Hedgehog 3's soundtrack was altered in re-releases due to alleged uncredited involvement by Michael Jackson. Similarly, Pikmin 2's inclusion of real-life brands was replaced with fictional ones in its latest release. This trend suggests that future games may face creative limitations and challenges with ownership and preservation.
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